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Metal gear rising revengeance difficulty differences
Metal gear rising revengeance difficulty differences










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Shinkawa wanted to make Raiden sexually appealing, emphasizing the tightness of his clothing. His outfit-the Skull Suit-was difficult to design until the staff decided on a "bonelike" concept.

metal gear rising revengeance difficulty differences

Shinkawa also said Raiden had an overall feminine appearance. Because Raiden was a new character, the staff designed him carefully, giving him white hair to symbolize his introduction. Designer Yoji Shinkawa said he and the other character designers took much inspiration for Raiden's appearance from the bishōnen archetype. Kojima took this into consideration he and his team designed Raiden to be more appealing to women. Kojima received much fan mail one letter from a girl stated she did not want to play a game with an old man.

metal gear rising revengeance difficulty differences

Ĭoncept artwork of Raiden by Yoji Shinkawa In Metal Gear Solid 2, Raiden is considered to be a representation of the player through the experiences between the player and the character during the game.

metal gear rising revengeance difficulty differences

The romantic relationship between Raiden and Rosemary was inspired by Kojima's experiences their names, Jack and Rose, are a reference to Leonardo DiCaprio and Kate Winslet's lead characters in the film Titanic.

#Metal gear rising revengeance difficulty differences full

His full name was going to be "Raiden Brannigan" but the idea was scrapped. It was initially planned to be written in katakana as "ライデン", but was changed to the kanji form "雷電" because of a resemblance to Bin Laden's "Laden" in katakana, "ラーディン". The codename "Raiden" was based on that of the Mitsubishi J2M Raiden, a historical combat aircraft of the Imperial Japanese Navy Air Service. Yoshikazu Matsuhana, assistant director for the project, was uncertain about this decision he considered Raiden a "weak-looking character" but decided to follow Kojima. Kojima said Snake was the game's protagonist rather than Raiden. The idea of having a second main character was inspired by the Sherlock Holmes short stories and novels in which the narrator is Dr. Kojima stated that Raiden's character and his perception by the audience were important to the overall feel of the story.

#Metal gear rising revengeance difficulty differences series

Hideo Kojima created Raiden while Yoji Shinkawa designed him.Īccording to series creator Hideo Kojima, the decision to make a new character to replace Solid Snake for most of Metal Gear Solid 2: Sons of Liberty stemmed from the developer's desire to develop Snake from a third-person perspective. Despite the initial mixed reception, Raiden has been praised for his role in the game, as well as his later Metal Gear Solid 4 redesign and more for his role and design in Metal Gear Rising: Revengeance.Ĭharacter design Initial concept Some critics defended the character, stating that fans were merely angered by Snake's removal and that Raiden was appealing. Raiden's debut role as the protagonist of Metal Gear Solid 2 was controversial, due to his unexpected substitution for the established hero Snake. Raiden is voiced by Kenyu Horiuchi in Japanese and Quinton Flynn in English. He was again redesigned for both the cancelled game Metal Gear Solid: Rising and its reboot Revengeance to portray a darker side of his character. To appeal to fans of the series who initially disliked him, the character was redesigned for Metal Gear Solid 4. His inclusion in Metal Gear Solid 2 was kept secret from gamers before his debut despite some players' reactions, the staff liked the character.

metal gear rising revengeance difficulty differences

Raiden, who was inspired by the Sherlock Holmes stories and a fan's letter wanting a younger character to be featured in the series, originated from Kojima's desire to see Snake from a different point of view. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. special operations unit FOXHOUND and is participating in his first mission against terrorists. In Metal Gear Solid 2, he appears to be a member of the U.S. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. Raiden ( Japanese: 雷電), real name Jack ( ジャック, Jakku), is a fictional character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Maverick private military contractor ( MGRR) Pseudo-FOXHOUND operative unknowingly employed by The Patriots ( MGS2) Metal Gear Solid 2: Sons of Liberty (2001) Raiden, as portrayed in a promotional CGI render for Metal Gear Solid 2: Sons of Liberty












Metal gear rising revengeance difficulty differences